Getting
Started with Real GreebleZ!
If you have not already done so, please read through the Real
GreebleZ! manual sections describing the interface functions in
detail.
A Simple Greebling Session
Start by making a SDS rectangle form the "Top"
viewport with vertex counts of twenty-one and dimensions of twenty
meters in both directions. Having a one meter grid activated will
simplify this step. Put the object in face edit mode. Adjust the
viewport so you are looking at the rectangle from the side and a
little above.
This will let us see the results of our work.

For "tradittional" looking greebles the SDS object
should be in polygonal mode; this is the default rendering type
for an SDS rectangle and thus requires no change. It is worth
mentioning here that any alterations to the initial object,
setting object type, combining faces, etc. is best done before
performing any greebling operations; this will simplify operations
in the case of undoing greebling operations.
If you have not already done so, start Real GreebleZ!. The
default interface configuration consists of the first iteration of
greebles construction and the nurnie addition controls. Uncheck
the "nurnies" checkbox as it will not be needed for our
work here.

Next, click the "Random" button.

This will select random faces on the object.
The result should look something like this.

If you want more faces to be considered for greebling
operations click random again, if you would like fewer faces
selected, hold shift and click random; this will remove random
faces from the selection. Selection operations are not recorded by
Realsoft 3D or by Real GreebleZ! and as a result you can select
and unselect faces at any time during in a greebling session
without reservation.
Set the value of the "Subdivion Likelyhood" slider to
"40".

This will result in about forty percent of the selected faces
being subdivided into quads.
If you are anxious to see some greebles, set "Extrude
Likelyhood" to 70,

and click the "GreebleiZe!" button.

The result should look something like this.

Unfortunately this did not demonstrate very many of the options
available in Real GreebleZ!, so click the "Undo" button
to go back to the unmodified mesh.
Click the numeric field of the "Extrude Elevation Min"
slider and enter the value "-0.5".

This will result in the maximum inset of the extruded
faces being fifty centimeters. If this minimum is set to a value
of at least zero, no inset faces will result.
Click the numeric field of the
"Extrude Elevation Max" slider and enter the value
"0.8".

This will result in the maximum
extruded height of the faces being eighty centimeters.
To summarize, the current settings
will result in face extrusion height values anywhere in the range
of -50 to +80 centimeters .
To check the results of this click
the "Extrude" button.

Click undo to return to the unmodified mesh and adjust the
settings if desired and check the results again.
Continuing with the mesh in it's unmodified state we
next adjust the face scaling. Set "Face Scale Min X" to
"95" and "Face Scale Max X" to "100".
Do the same for the Y scaling pair of sliders.

This will result in the extruded faces being scaled
from ninety-five to one hundred percent of their current size, in
the face's X and Y directions.
The next settings change will add a slight tilt to
the faces on both the X and Y axes of each face.
Set the "Face Rotation Min X" slider to
"-2" and the "Face Rotation Max X" to "2".

Do the same for the pair of Y rotation sliders.
Leave the Z rotation slider values at zero.
Again, click the "GreebleiZe!" button.

The results should be something like this.

At this point more greeble constructions can be
added the the currently selected faces, by clicking the
"GreebleiZe!" button again. Alternately Real GreebleZ!
provides facilities that make it a simple to add greeble
constructions to the side faces or to faces that are as yet
unmodified.
To add greeble constructions to the faces that have
not been operated on, click the "All" button while
holding down the "Shift" key. This will unselect all
faces. Next click on the "Original" button.

This selects all of the original faces of the
object, then while holding the "Shift" key click on the
"Top" faces button.

This results in all of the original faces, that have
been operated on (thus now in the top faces group as well), being
unselected. If fewer selected faces are desired, click the
"Random" button while holding down the "Shift"
key, this will subtract random faces from this selection.
Additional greeble constructions are added to these or any faces
by clicking the "GreebleiZe!" button.
Nurnies
Continuing with the current object, uncheck the "Greeble
Construction" checkbox.

Then, click on the "Nurnies" checkbox to activate the
nurnie additions control panel.

The "Operate On"cycle gadget can be left
set to "Top" faces; this setting is only considered in
the case of clicking the "GreebleiZe!" button. Adding
nurnies by way of the "Add Nurnies" button will consider
the currently selected faces.

Set the "Nurnie Likelyhood" slider value
to "90".

This will result in nurnie additions being added to
about ninety percent of the selected faces.
Select the nurnie object type with the "Nurnie
Shape" cycle gadget. Any shape will serve here, with the
exception of the "User" nurnie object.

Now set each set the pairs of nurnie dimension
sliders to minimum values of around 0.1, and maximum values of
about 0.25.

This will result in nurnie dimensions ranging from
ten to twenty-five centimeters.
Set both X and Y "Nurnie Offset" slider
pairs of sliders to a minimum values of -0.2 and maximum values
of 0.2.

This will result in the nurnies benig offset up to
20 centimeters from the center of the face in bioth positive and
negative X and Y directions.
Leave the "Nurnie Altitude" slider set to
zero, this will align the the "bottom" of the nurnie
object with the surface of the face it is being applied to.

Currently "Nurnie Rotation" only works
with user nurnies, therefore these sliders can be left at the
default zero values.
Click the "Add Nurnies" button.

If the results are unsatisfactory, click the "Undo"
button and adjust the settings.
The results will be something like this.

This is just one way to approach using Real
GreebleZ!. It can also be used as simply an extruder tool with
precise control over the parameters, or to recursively place
copies of objects on selected faces, again with precise control
over parameters; dimensioning and placement in the case of
nurnies.
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